Mobile gaming for me is to provide fun for quick sessions since I don't expect myself to dedicate long hours of gaming on mobile. While I use the word quick sessions I must say that quick session can vary from 2m -30m or more.
At times some developers really try to bring more and more hardcore games on mobile with a proper input method which sucks. What they do is they build a good game but struggle to develop a good control scheme what they are going to do is add a virtual joystick and fire buttons which imo is not meant for mobile gaming. They need to understand that those type of games are not meant to be for mobiles. A game with proper control scheme and decent artstyle always attracts me on mobile.
The market problem . Since f2p titles dominate mobile gaming many developers tend to release games which are filled with micro-transactions and other bull shit which just spoils the fun for me but then very less people pay for mobile games.







