By using this site, you agree to our Privacy Policy and our Terms of Use. Close
ReimTime said:
My gripe is that they are limited to the technical specs of the peripheral that is the mobile phone. Small screens, small RAM, small space, and touchscreen controls. Another thing is that mobile games aren't meant to be played in a sit down session, ya know? Mobile games are shaped around being quick and instantaneously satisfying; which isn't necessarily bad, but it isn't seen as hardcore.I guess I have a few suggestions that may help you create a more "hardcore" game:
Gamepad support via OTG cable or Bluetooth
Actually, I lied. That's the only thing I can think of right now. You are able to play PS4 on Android via Remote Play, so you could look at that too I guess.

What is it you don't like with touchscreen controls? NSMB for the DS has pretty short levels and are meant to be played on the go, as are quite a few other handheld games. And I think smartphones today are more capable than the original DS, so why couldn't mobile games be good if they had better controllers?



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.