By using this site, you agree to our Privacy Policy and our Terms of Use. Close

1) mobile games are typically riddled with micro transactions, and more or less require you to pay to play the game that way.

Honestly if you make a mobile game worth a damn, dont be scared to price it that way.

Noone likes micro transactions ect inside a game (be honest).

Quote from thread: " The main problem with mobile games is their reputation: poorly made games (from quick cash-ins to no-games at all)"

 

OP Question:  "And what kinds of microtransactions don't you like? The "pay-to-win"-kinds?"

ANY and all. For goodness, some developers just need to grow balls, make a "real" game, and market it and price it accordingly.

Without any microtrans-actions in there.  Let all the other free-to-play games be what they are, and do your own thing instead.

 

2) Limited controll options, this limits gameplay styles that work really well on mobile. 

 

 

suggestion:

Turn based RPGs (who cares if touch pad, controlls are bad, if you have plenty of time to make your choices in?)

Graphics arnt the be all, end of all, with rpgs, which is good since most mobile phones cant really push graphics anywhere near the PS4.

 

 

 

 

The worst suited game style for mobile, is def. the first person / 3rd person shooter fps games.

(so dont bother wasteing your time with it)

Needs to be a platformer/simulator/RPG, to be a great mobile game (I think).

A good RPG or TowerDefense game and im a happy camper.