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Fei-Hung said:
Yes I agree, LotF has a lot of shielded enemies and some don't most don't react to being hit unless they are lower tier or you hit them with a hard strike.

How are the check points? I found LotF has decent amount of check points and the fact you can keep using them to get your health back and refill potions made it a lot easier. Is it the same in the Soul games?

In Demon's Souls there was a hub area where you start your adventures. No checkpoints until you beat the boss of the area.

Dark Souls is similar to LoTF in that regard. The world is seamlessly connected. You find checkpoints (Bonfires) throughout the world where you refill potions, upgrade your weapons, level up, change your spells. Later in the game you can fast travel between the main Bonfires.

Dark Souls II is also the same but with even more Bonfires and the ability to fast travel from the beginning.

Bloodborne... No one knows yet.