ReimTime said:
"Oh don't worry, we'll fix all of those glitches and add in a satisfying ending in 6 months in our 5 GB patch! Only 19.99." FFS, it's not like stores are always short on stock on launch day in this day and age. And I mean who the fack cares that you get a new special edition hat for your character if you pre-order? And then after someone gets burnt once by pre-ordering from a certain company, they pre-order the next game and get fucked again. I only advocate pre-ordering when: you are importing a game, the game is in short supply (see: Atlus), you want a collectors edition, or you know damn well the product will be whole and working on arrival (see: Nintendo). Maybe there would be "great console games" if they weren't half baked on release. |
I whole heartedly agree with both of you. The industry in its current state is broken, yet it shows so much promise. Why do brilliant games by Atlus or Intelligent Systems barely make their money back but Activision can shit out a Skylanders or CoD every single year and rake in billions?
I know this isn't just a Gen 8 issue, but it feels like we're in a rut. People keep buying the same things every year and it's become apparent to developers that they no longer need to put out complete and enjoyable games in order to be successful. People who preorder blindly are only enabling this behavior; I just wish consumers would take a stand for once. They did it when Microsoft tried to force DRM into the XBO, so why aren't broken games or Day 1 DLC just as big of issues? I don't understand.