By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Angelus said:
VXIII said:

Sure. Take into consideration that I'm only 3 hours in. So my take on the game might not be comprehensive.

Type-0 has fragmented storytelling that unfolds by selection of quests, each quest requires a passage of time before you will be able to start it. To make time pass, you talk to voiceless and lifeless NPCs. Even in real-time cutscenes the characters don't move around and interact with each other naturally. They talk and make gestures (without attention to lip syncing), then the screen goes black, then the characters appear again but in a different position, they talk... Ect

A lot of loading screens, each door you enter is followed by a load time, within the cutscenes. The game in general is fragmented with no "flow" to it.

The amount of enemies on the screen is lacking so far, the behavior of the camera during battle is confusing. Flat environments. Below average animations for the characters.. And many more of those small things.

The gameplay is fun. A lot of characters with different fighting styles. A good variety in abilities and skills. Summons are great too.

This is what I have so far.


I was really interested in this game but damn, everything you just said sounds really off putting. They couldn't even eliminate the abundant loading screens on a PSP port?

Sorry about that

It seems to be a lazy port so far. But hey, the gameplay is GOOD. I pay attention to the smallest of details. I'm certain that many people won't be bothered with many things that bother me. I suggest you wait for the reviews.

Again, the game is fun to play.