Samus Aran said: I'm actually agreeing with you, you know. :p I'm just speculating what the rest of the team was up to. The developers of Shovel Knight gave a good insight in how much game development can cost. It's definitely not cheap, even for 32-bit indie games (I know it's based on 8-bit games, but SK would not be possible on NES). |
Lol i know