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Samus Aran said:

I'm actually agreeing with you, you know. :p

I'm just speculating what the rest of the team was up to.

The developers of Shovel Knight gave a good insight in how much game development can cost. It's definitely not cheap, even for 32-bit indie games (I know it's based on 8-bit games, but SK would not be possible on NES).

Lol i know