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Tachikoma said:
Samus Aran said:

Fits the timeline, no?

RC must've been in development for longer than that. The Triple Deluxe team is probably working on a new 3DS game and I'm sure some of the staff worked on both projects.

Indeed, but thats the thing, even when an emplyee is given dual shifts, or is switched between projects, theyre still being paid, so the crossover counts towards both titles.
The operation costs run from the moment a projects started to the moment its gold, then beyond if patches/dlc is needed.

So the idea that "not all the people are working specifically on that game, so it doesnt count!", doesnt really matter, its still outlay for the company as a whole, after all if the company was quitting after one game, they would be letting people go as their tasks were completed to save cost, but they dont, and the development process continues.

I don't even know why Mnementh is arguing, the calculation was a rough one based on low end average salaries, when you consider the variable salaries and additional developmental costs, its obviously going to be around that much or higher, even if said employees arent working on the specific project full time, because the ones that are, are likely to be senior staff, whos increased pay makes up for the intermittent contributions of the non-permanent project staff.

Point of the rough calculation was to give a rough but realistic "approximation" of sales needed to hit break even.

I'm actually agreeing with you, you know. :p

I'm just speculating what the rest of the team was up to.

The developers of Shovel Knight gave a good insight in how much game development can cost. It's definitely not cheap, even for 32-bit indie games (I know it's based on 8-bit games, but SK would not be possible on NES).