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Blob said:
Michelasso said:


Only that D* Souls games, and I suppose Bloodborne as well, aren't "punishingly brutal". Not generally speaking at least. Only Demon's Souls on level 1-1 has been, basically because one couldn't level up. Yes, they may be hard, especially for new entries. They have a long learning curve.But while I took 9 hours to beat 1-1 in Demon's Souls, I could go reach the first boss in DS2 without even dying in a fight. Just by some lame mistakes.

Still, they are RPGs. The easy mode somehow is there. Just grind to level up and upgrade your gear. Or if you want to make them really trivial play online and summon like mad.

As for the "self-conceit and elitism".. Please. The games are praised and loved simply because they have the best fighting system for action RPGs out there. Well, not to mention that the setting is lovely. If people would rather slice air or waste hours chatting in that retarded 1st person view in Skyirm and the likes, their loss. 

Id say theres definitely a portion of the fanbase that has an air of smugness and elitism when it comes to the souls games.

I for one thoroughly enjoyed playing demons souls and dark souls, especially the worlds created for them, but the difficulty almost killed those games for me. I just don't have the patience and had to be in the right mood/have a lot of free time to waste before i got around to playing them. For that reason I haven't played dark souls 2 yet.

Hearing that this game is harder has pushed me away from picking it up day one... I secretly was hoping that it might be toned down just a little from the souls games. However it looks good so im sure ill eventually be in the zone and pick it up.

DS2 has not one but 2 different rings, ring of life/soul protection (and there are quite a few of them) that minimize to 3K/6k souls the cost of dying. Just pocket money. They even keep the humanity. The first ring is acquired quite early. So yeah, that's another sort of easy mode. Actually it also has an hard mode. Just join the Covenant of Champions in Majula, and the difficulty of the game switches to something like the next new game (from NG to NG+, for example).

Regarding Bloodborne my understanding is that the combat won't be harder. The exploration will. There will be more traps, mobs jumping on you from nowhere. Like those slimeys in the ceiling in Dark Souls. :)