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walsufnir said:

This is strange. Because trilinear I wouldn't call a good choice for default setting, tbh. Not implementing it at SDK level is even more weird.

That's just how it is, it's been addressed in a newer SDK but I doubt any of the current crop of games would be using this newer SDK yet since substantial changes to the render pipeline were made.

1.50 update to dying light enabled engine level x8 AF to match that used on XBO.



1.30 left, 1.50 right.