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tbone51 said:
Tachikoma said:

Samus counted the credits, so there you go.

And yes, 2 years sounds about right, and my calculations for studio salary stands, even at 300k lifetime the game won't break even.


Even if everything you say is true (since of course this is your field of expertise), too bad for you it'll shatter the 300k lifetime figure. Being over halfway there so far, with of course holiday +Europe/Australia/etc it'll definitely/easily make profit. 

300k won't even break even on absolute base salary for the studio, thats on a financial figure that does not include higher salary positions, QA, testing, third party contractual work, operating costs (or do you think those 80+ employees didnt use computers every day, using electricity and general stationary supplies?). I would put the break even point around 540k units, which the title is unlikely to get because after the initial jump in sales in may, closer to the holidays wiiu users will be more focused on titles like zelda and xcx.

If the game doesn't even achieve 500k (and I would make an estimate that It will not, feel free to quote me on this), then the studio will not have broke even at all.

What you completely ignore is that for the most part, the japanese and US sales were more or less in line with the launch of the n3ds, when people buy new systems they generally pick up a few of the latest games along with them, for the other systems they own, especially if they are systems from the main manufacturer, that is not the case for the EU and AU, the n3ds rush has come and gone already.
People going in to buy a n3ds won't see kirby RC and think "ill pick that up for my wiiu while im here".

But hey, it's nice that you remain hopeful at least.

However you look at it though, the games current status is: Flop.