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Zekkyou said:

Are you actually reading my posts? Because you're circling back to things I've already covered.

I touted what the industry had done prior to the WiiU's release. I was pointing out how strong the foundation for HD development already was when Nintendo released the WiiU, yet they've been slower to utilize it properly than those that started from scratch almost a decade ago. There's really no excuse for that. Even now, over 2 years since its release, Nintendo's lack of ambition continues to be highlighted by titles releasing on the PS3 and 360 (such as Dragon Age: Inquisition). It's not that expensive to match the ambition of 7th gen titles. Heck, many of Nintendo's Wii titles hit close to the mark, despite much weaker hardware.

I'm not sure what you mean by inconsistent expectations either, because my last post literally ends with me discussing people's disappointment towards the focus on cross gen titles on the PS4 and X1 (though fortunately that's changing rapidly). My overall expectations are certainly slightly different for them, since i'm expecting them to tread new ground rather than waiting for them to catch up to 7th gen standards, but I've hardly been quiet in my criticisms of the PS4 and X1's slower than expected pace.

Quality is really not relevant to this discussion. 3D World would have been just as good on the Wii. Pikmin 3 would have been just as good on the Wii. DK:TF would have been just as good on the Wii. NSMBU would have been just as good on the Wii. The list covers almost every WiiU title. XCX on the other hand would be dramatically limited by the Wii. Notice the difference? The former don't give the WiiU any reason to exist (outside of shiner visuals). The latter does. Unfortunately it's taken Nintendo 3 years to arrive at that point. I wish they'd have just supported the Wii for longer and released the WiiU when they were actually ready. It would likely be selling better than it is now.

Regardless, i'm going to end this discussion here. Your looping tells me you don't really have a way to dispute my disappointment about the WiiU's inability to justify its existence, which leads me to believe you actually can't. We shall simply have to agree to disagree ^^


I've read what you posted and it's inconsistent,  360 launched 2005 yet we didn't get highly ambitious titles until 2008 which is about the same amount of time Nintendo has taken highlighting what you're saying in some of your points is from a skewered point of view hence the inconsistencies. For the first 4 years of HD ambitious games were far and few as the industry learnt the trade which is why 7th gen has lasted for so long. It is expensive to do ambitious projects why do you think many of them are AAA projects with the aim of being big hits, comparing 7th gen to 8th gen is such a flawed argument in the context you're using as the tools and tricks are already figured out and available for 360 and PS3 allowing development to be more efficient. The 8th gen is still early in with all of the tools still being created and tricks still being refined, it took 4 to 5 years for the industry to get going on the 360 and PS3 for example.

Quality is relevant especially in the context you're pushing on reasons to buy a console, no matter how ambitious a game is it's quality is always the major factor in the end, explain how Nintendo would have been able to do 4 player SM3DW on the Wii? explain how W101 would have worked on the Wii while rendering everything it does as even 7th gens would struggle? How would you get 8 players in Smash on the Wii? These are a few flaws in the stance you're pressing, ambition is also not just about pushing the hardware ambition can also be pushing a concept like W101 is an action title like no other.