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Michelasso said:
reggin_bolas said:


There are plenty of niche titles that aren't punishingly brutal. Choice isn't mainstream. It's the creative content of the game that determines whether a game is mainstream. That and other factors like contrived multiplayer and microtransactions.  Bloodborne is rife with self-conceit and elitism.

 


Only that D* Souls games, and I suppose Bloodborne as well, aren't "punishingly brutal". Not generally speaking at least. Only Demon's Souls on level 1-1 has been, basically because one couldn't level up. Yes, they may be hard, especially for new entries. They have a long learning curve.But while I took 9 hours to beat 1-1 in Demon's Souls, I could go reach the first boss in DS2 without even dying in a fight. Just by some lame mistakes.

Still, they are RPGs. The easy mode somehow is there. Just grind to level up and upgrade your gear. Or if you want to make them really trivial play online and summon like mad.

As for the "self-conceit and elitism".. Please. The games are praised and loved simply because they have the best fighting system for action RPGs out there. Well, not to mention that the setting is lovely. If people would rather slice air or waste hours chatting in that retarded 1st person view in Skyirm and the likes, their loss. 

Exactly, most RPGS can be brutal if you don't level appropriately (as I was remind playing through Final Fantasy tactics again, damn Weigraf battle) some just take less time to reach that point where it is easy.



End of 2009 Predictions (Set, January 1st 2009)

Wii- 72 million   3rd Year Peak, better slate of releases

360- 37 million   Should trend down slightly after 3rd year peak

PS3- 29 million  Sales should pick up next year, 3rd year peak and price cut