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SpokenTruth said:
Farsala said:
SpokenTruth said:
Farsala said:


It did. IF it made the Dreamcast a massive success like the PS2, they would have stayed. It was a gamble that didn't pay off like they wanted.

 

It might have done quite well, but it did not make their hardware situation profitable as they hoped.

Popularity /= Profit.  Even if 100% of the install base had connected their Dreamcast online, Sega was still on the way out of the hardware business because it wasn't profitable for them (and in fact would likely have cost them considerably more money).

If they had 100% online I am sure they would not have quit. And if it sold as much as PS2 did in its early years then I am sure they would not have quit. Would have been quite profitable, and they would not have had to price cut anything.

The whole "And if it sold as much as PS2 did in its early years" bit is massively different from reality though.  My point is that even if Sega had a 100% online attach rate. they were getting out of the hardware business because they were losing way more money than they were earning.  

And don't confuse SegaNet with the Dreamcast being online.  SegaNet/NetLink/Heat.net was the $22 per month Internet provider service and was available on Saturn, Dreamcast and PC in some regions or forms.  Also, Sega offered a full rebate on the console price if you subscribed for 2 years.  If they were selling DreamCasts as the same pace as Sony was selling PS2's, they would have ironically gone broke even faster.

I do not think you are getting my point, may be my last post on the subject as I think this conversation has blown over.

 

Originally said "IF it made the Dreamcast a massive success like the PS2, they would have stayed. It was a gamble that didn't pay off like they wanted." And then I added "Would have been quite profitable, and they would not have had to price cut anything". Thus they would not need to offer that full rebate.