VXIII on 11 March 2015
| 1 | Demon's Souls | PS3 | 2009 | Role-Playing | Namco Bandai Games | 0.93 | 0.32 | 0.35 | 0.17 | 1.77 |
| 1 | Dark Souls | PS3 | 2011 | Role-Playing | Namco Bandai Games | 0.71 | 0.49 | 0.54 | 0.22 | 1.96 |
| 2 | Dark Souls II | PS3 | 2014 | Action | Namco Bandai Games | 0.33 | 0.30 | 0.37 | 0.15 | 1.15 |
| 3 | Dark Souls | X360 | 2011 | Role-Playing | Namco Bandai Games | 0.60 | 0.26 | 0.00 | 0.08 | 0.94 |
| 4 | Dark Souls II | X360 | 2014 | Action | Namco Bandai Games | 0.32 | 0.18 | 0.01 | 0.04 | 0.55 |
Dark Souls total: 2.9m
Dark Souls II total: 1.7m
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I'm going with yes. Exclusivity sometimes expand the fan-base due to greater market awareness, especially for non-mainstream games.







