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No EU release in sight, and mismatched release dates arent always good for business, cough "watch dogs" cough.

So why do you think consumers didnt show interest for the game? 26k opening week is a betrayal, there are far more nintendo fans than that, so even the most loyal consumers let it pass.

what do you think are some possible reasons it flopped?

what are the reasons you didnt pick it up, nor showed any interest?

:" was nintendo treating it as filler material? Are even nintendo fans tired of 2d platformers? (Captain toad did well, and its not 2d) 

:" was it mostly a visual experiment on nintendos part?

Btw, i consider myself a nintendo fan, and enjoyed canvas curse, but still no real interest for this.

let me hear your thoughts!