RenCutypoison said:
10 1 2 and 3 don't have dynamic turn systems. And if you mean the battle flow aka choosing between attack/magic/items XI XIV and XV have it too |
I quote myself from earlier:
| The Fury said: Remove the differences in magic/how you perform actions (usually based on story) from each game and all you have left is 'run around a screen/map, then fight in random battles and each character takes a turn over time to perform an action, chosen by you, until the enemy or you run out of HP'. |
I know what people are trying to get at but Kingdom Hearts had you choosing attack/magic/items too and I enjoyed it because it was KH not because it was KH with FF gameplay. I know they change things, I know they adapt but they don't have to do that with the basic gameplay that defined the series, it's the reason many like it and the reason it was considered great (I mean it can't have been the magic/story/world of each game because we know that changes :)). And regardless of what game mechanics existed in 11 and 14, they are MMOs so that's instant lose from my perspective.
Hmm, pie.







