dane007 said:
But in games like FFX12 that strategy was reduced when you couldnt manually dodge your attacks considering you had full control of your character. Because of that , itss pointless to strategially position yourself, because where you go , you will be hit. The end result you were still pressing X in FFX12 until you had your sup. Not getting hit was pretty on luck not skill. If you going to have an action rpg then at least allow players to dodge the attacks as that would be more skill. I hope FF15 has it , as ales games have them and so did star ocen games. |
That is one of the major reasons why I dislike FF XII. So I agree with what you said. But notice that XII wasn't an action-based RPG. It was real-time RPG. It took away too much freedom from the player. It took the worst of both worlds imo.
As for XV. Yes, it is an action-based RPG where you will be 100% in control, Dodging consumes your stamina, so do your abilities. So you have to manage your stamina carefully. To restore your stamina you must hide or warp to an object in distance (the importance of your positioning), then you can warp back to fight again.
Check these previews if you are interested in more details
http://gamrconnect.vgchartz.com/thread.php?id=199338&page=1#







