Hynad said:
The Fury said:
Soon, CoD will release as a 3rd person shooter with cover mechanics. Then Activision will wonder why it didn't sell as well. Still a shooter in a military setting though right guys?
FF signiture is to reinvent it's story, world and how it's magic works, not how you basically play the game.
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Yes, it reinvents its battle system constantly. XV is no exception.
Were there Espers in FF 3? Jobs system in VII? Draw in X? Did you choose how to level your characters the same way in X as you did in IX? How did you approach the Job system of V? Did you level everything during countless hours? Or did you choose what job to improve? What about XII? Was it all dynamic unlike anything that came before it, or was it still the same "wait for your input, every turn" kind of deal? Were all battle system prior to X based on its Rock-Paper-Scissors concept? What about character swapping in battle? Were we allowed to do that in every game prior to X? Do I have to mention the summons? How they were awesome, albeit repetitive, animations, but were controllable in the later games, with the party being reduced to a single character next to it? Should I go on?
I see. Yeah, gameplay in FF games are soooooo always the same. Only the stories, magics and settings change. -__-
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Basic gameplay, this is what you need to focus on. Of course it reinvents the magic system, but the basic gameplay didn't change. What you are listing is the magic system, not gameplay. Remove the differences in magic/how you perform actions (usually based on story) from each game and all you have left is 'run around a screen/map, then fight in random battles and each character takes a turn over time to perform an action, chosen by you, until the enemy or you run out of HP'.
Regardless of how you acquired your magic, how the story progress, how you level, if Summons even existed, whatever, this was the basic gameplay. CoD is an FPS and while it reinvents the perks, guns etc of each entry, it sticks to the basic gameplay of an FPS with aim down sight mechanics. It's not a twitch shooter, not an TPS. It doesn't change this basic gameplay.