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The Fury said:

Soon, CoD will release as a 3rd person shooter with cover mechanics. Then Activision will wonder why it didn't sell as well. Still a shooter in a military setting though right guys?

FF signiture is to reinvent it's story, world and how it's magic works, not how you basically play the game.


Yes, it reinvents its battle system constantly. XV is no exception. 

Were there Espers in FF 3? Jobs system in VII? Draw in X? Did you choose how to level your characters the same way in X as you did in IX? How did you approach the Job system of V? Did you level everything during countless hours? Or did you choose what job to improve? What about XII? Was it all dynamic unlike anything that came before it, or was it still the same "wait for your input, every turn" kind of deal? Were all battle system prior to X based on its Rock-Paper-Scissors concept? What about character swapping in battle? Were we allowed to do that in every game prior to X? Do I have to mention the summons? How they were awesome, albeit repetitive, animations, but were controllable in the later games, with the party being reduced to a single character next to it? Should I go on?

I see. Yeah, gameplay in FF games are soooooo always the same. Only the stories, magics and settings change. -__-