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the-pi-guy said:
Dusk said:

Unfortunately what they are talking about are tech demos.The same stuff could have been done without the headset with a Wii remote or the Move, also the Kinect.

Yeah, let's ignore what the headset does.  Without a headset you can't look down at your hands and see a gun.  Without a headset you can't turn around and look at the virtual wall behind you.  The actual controls could have been done before, but the presence couldn't have been done before.  The presence is what's important here.  

Unfortunately for the most part none of that has been done. The Kinect had great potential, but very little of it actually came to fruition.

My opinion is that the move had the most potential, Kinect has serious limitations without a controller.  (A lot of the same limitations that people think that VR will have, but I think VR should keep the controller.)


That's my point, they could have been done with controller as well, so it would have been a dual control scheme, that's nothing new. Nintendo has done it a quite a few times with the balance board and the wiimote-nunchuck. As I said, Kinect was harshly under utilized and if they had used a control scheme to incorporate both it could have been something great.

I'm not sure why move had more potential than the wiimote, they are virtually the same thing and one is a direct copy of the other just reversing the infrared source so as to not get sued lol. 

I agree, VR will have serious limitations if there isn't controllers used just as Kinect did. MS really should have given some sort of finger/glove controller for the kinect. Something simple, the likes of pressing your fingers to your thumb to move different directions. pointer to thumb to move forward, middle to thumb for back, pinky left, ring right (with left hand, could be reversed). A small controller like that could have made a huge difference for play, but they mostly ignored the kinect and gave up on any viability. He was using two moves during the demo, they are an essential part of the experience. But that also brings up how viable it is to use the game for something that isn't in the first person perspective. 

There are quite a few games that utilize similar technology that the headset does. All it is, is a gyroscopic screen that sits on your head. The part where he is in cover and then decides to grap all the mags for the gun, that is very tech demoesqu and could easily have been done before with the kinect. Do you not remember the 'game' that was in the works for kinect where you could grab VR/AR things to incorporate them into the game for immersion? It ended up being a tech demo, similar to this. This is was with giving the character on screen a virtual apple or photo or something, can't remember, was a long time ago. Mags could easily be done the same way right now, but they just aren't due to different limitations. 



Gotta figure out how to set these up lol.