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binary solo said:
Barkley said:

About time, was an absolutely ridiculous policy. I'd like to know what their definition of "a long time" is though for making developers add extra content, that's stupid as well though not nearly as bad.

Sony used to (still does?) do it for AAA timed exclusives when they are on the receving end, I don't think it's the case for indies though. But normally that means some existing DLC is included either on disc or as a free download, not creating extra content not available to Xbox / Nintendo players. But it's pretty rare for indies to do DLC for their games, so this means they have to programme in some extra content. Of course the other thing is how much extra content will be demanded? If the indie has to create entirely new parts to the game that's a fair amount of work for them. If it's just a free dynamic theme, or something peripheral that wouldn't be such an issue.

See this actually makes more sense. I dont know why some people were trying to say Sony had the same policy with indies even though many games came later with nothing extra (minecraft, limbo, braid, castle crashers) just to name a few. But AAA retail? Yeah i could see that but even then its still kinda not the same. MS was making it so you had to release there games with the others or earlier or not release them at all. I dont think Sony had it that strict.