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sc94597 said:
Teddy said:

You have no idea, you can scale down a game and it will look good if you designed it at high resolution but the other way around it will look rubbish, like if  you played a old game for an old console through virtual console. If you designed game at 420p it is not going to magically look good at 1080p. I am experience programmer since Commodore Vic20 and 64 days and PCs .You also masively contradicted youself on this post compared to your last lime you have no idea what you are talking about. Games now take longer to develope and costs are higher costs. Your computational physics experience will not help you understand it thats why I called BS on your programming skills,   you'll have to accept that I and others you were arguing with are right with this.

No, when you play the game through virtual console it is upscaled. It isn't rendered at the higher resolution. You can still render the game at a higher resolution though : see emulation. You obviously don't know what you are talking about, Mr. Experienced Programmer, if you can't distinguish upscaling a game and rendering it at a different resolution. 

This is rendering a game designed for 480p at 1080p. It looks fine to me with its original assets. 

This is "stretching" or upscaling that game from 480p to 1080p.

Neither of those are acceptable today well apart from  a few  and you edited my  post, they both still look rubbish. The top one is better but thats not the point we were getting and you shifted the goal post to make this point. The graphics are primitive but just sharper on the rendered 1080p. You'd have to design game with higher resolution textures and more detail today. There is very little detail. Take a picture of your city using lower resolution camera if you don't have the detail then you don't have much to work with.