sc94597 said:
I don't develop games, but I do program a lot (computational physics) and understand how it works. I call bullshit on you. Unless the texture resolution is very low, you don't have to touch the original game, and all you have to do is put a line of code that increases the render resolution, if your engine doesn't already have that setting, not upscale it. Otherwise you would have to develop the same game for different resoution displays, if what you say were true. Or things like emulators that render games at higher resolutions would not exist. The only thing a higher resolution (by itself) makes harder is optimization, because more pixels <=> more hardware power. It isn't the pixel count that has made dev teams explode in size. It is the plethora of other advancements that come with a less limiting resolution. The higher the resolution, the more likely a developer needs better textures, more geometry, more assets to fill up the screen, etc to compete. On a handheld this isn't an issue, because games are expected to have low-medium budgets. |
You have no idea, you can scale down a game and it will look good if you designed it at high resolution but the other way around it will look rubbish, like if you played a old game for an old console through virtual console. If you designed game at 420p it is not going to magically look good at 1080p. I am experience programmer since Commodore Vic20 and 64 days and PCs .You also masively contradicted youself on this post compared to your last lime you have no idea what you are talking about and even echoed some of my opinions about that in your own way while still maintaining your original premise. Games now take longer to develope and costs are higher costs. Your computational physics experience will not help you understand it thats why I called BS on your programming skills, you'll have to accept that I and others you were arguing with are right with this. I doubt any of this will get through to you and be like talking to the brick wall so I'll call it quits believe what you want. The only way I can explain this if you have a low resolution image of say the night sky with stars etc you are going to be able to put more detail in there beyond the pixel image ,you can use filters and algorithms etc to help but it is not going to put in more detailed resolution to your low res image sure the resolution of the image goes up as scaled but there is not any more detail, you can smooth with aa and stuff but no more detail.