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true_fan said:
Aura7541 said:

So X1 indie fans having access to more indie games is not a win? What in the world are you saying?

On the heels of every XB1 being a dev kit, Win 10-XB1 simultaneous developemnt i think indies would be fine on XB1. Heck MSFt just announced about 30 indies at GDC, it's not like Xb1 fans were starved.

My point is the fact that if I am an indie developer, why on earth would I even care about the Xb1 version until after I complete the PC or ps4 verions. At least the parity clause offered some incentive to treat Xb1 indie gamers as equals.  Personally if there was an indie I wanted that wasn't moneyhatted, I wouldn't be happy waiting an extended period to finally play it.

Remember I only speak for myself, just my personal opinion, it is ok to disagree*


Nope. Ms wanted especial threatment, to get before or together no matter what. And it backfired because the platform isn't attractive enough on financial side for that.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."