By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:

Guess I'll be the one to buck the trend: Monster Hunter 3 wins for me.

Don't get me wrong; 4 is awesome, and in some ways the better game; there's more content, and the new mounting system is badass.

Monster wise, it's about equal; both have their share of gems, like Nerscylla, Kecha Wacha, and Seltas Queen in 4, and Lagiacrus, Barroth, and Uragaan in 3.

But 3 has better environments, and thanks to being on a console, more comfortable controls and a big screen to showcase the action.

I also prefer underwater fighting to fighting while climbing. The trick to the underwater combat in 3 is to play defensively; the lance is ideal. Wait for them to come to you, block their attacks, then punish their openings. You don't even really need to move, just stand your ground and wear them down.

I don't think of 'fighting while climbing' as a separate thing from fighting on the ground. The terrain has more verticality to it, and movement works really well. Jump attacks and climbing are just new tools in your arsenal in familiar conditions, whereas 'underwater' was its own environment with its own rules. I think the environments are way better and more varied in MH4U, with all the walls and cliffs, the multi-layered battlegrounds, the poison-inducing environmental hazards.

Although Lagiacrus was great, I'm more impressed with the monsters new to 4th gen so far.

Funny, the one thing I'm not crazy about is the mounting mechanic. At least partly because in multiplayer when one hunter has mounted the monster, everyone else has to just stand there awkwardly watching them for 10-15 seconds. They can't attack because that could knock the hunter loose. It breaks the flow and it's just kind of a drag. Mounting makes it too easy to knock monsters down, too.