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Viper1 said:
dib8rman said:

I've read people saying the PS2 had 60 million polys and that the GC had 12 million.

Don't want you to think I'm running from this so, just give me a sec to google it.

(I can't remember my source as I read the article just after the Wii's specs were announced.)

 

The article I read was a direct comparison, but heres basically GC, I'll get Xbox and edit as soon as I find it.

 

link:  http://tinyurl.com/4a4osq

link 2: http://tinyurl.com/4p3vlc

 

Link 2 is the xbox one 


 The PS2 was capable of 75 million raw polygons.  This means a blank polygon with no textures, no effects, no game A.I. or game code, etc...  Actual in game polygon performance for the PS2 has peaked at just over 10-12 million.  Nintendo never gave their raw polygon performance only a suspected range of 6-12 million in an actual game.  That was toppled at launch when Factor 5 had the GC pushing 15 million. 


Interesting links dib8rman.

I knew that gamecube was better than PS2 but had no clue it was so close to the xbox in real time performance. It all depends on developers anyways. Ninja Gaiden, Resident evil 4 and Doom 3 and few other key games blew anything else away on all 3 platforms and they were released between all 3 platforms so...