Scoobes said:
Really? Considering there's not a full blown commercial product out and there are an increasingly large list of developers on board with different VR projects: http://en.wikipedia.org/wiki/List_of_games_with_Oculus_Rift_support With only the Occulus Rift dev kit, there are already nearing 200 games with native VR support plus others with unofficial mod support. That list is obviously not including studios involved with Sony and we don't know if any additional studios are involved with Valve and HTC's project. The other factor that sceptics are completely ignoring is the fact that VR is also becoming a great medium for showing movies: http://www.theguardian.com/technology/2015/jan/27/facebook-oculus-story-studio-virtual-reality-films http://www.technologyreview.com/news/534791/a-film-studio-for-the-age-of-virtual-reality/ So I very much doubt content will be a major hurdle. The last problem for VR I see is cost, but we don't know how much these devices will cost yet. Obviously, costs will come down as time goes on though. |
Most of the Oculus stuff consists of small experiences or tiny games.
In addition, looking "into" the screen and watching movies on the second Oculus devkit is not a great experience beyond the initial wow factor of "sitting" in a theater and watching a movie, as the resolution is too low.
Playing retro games on a virtual TV in a virtual room works quite well because those games are low resolution to begin with.
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On a separate note, the biggest reason the Wii and Kinect were so popular were the family audience. People would get together and play. That will not be a factor with Morpheus in the same way as it is a solitary experience and less fun to watch someone else play.







