SvennoJ said:
VR fits streaming the least. Sure you can adjust for head movements at home by sending a bigger image to crop on the fly, yet everything else will still lag. Seeing your virtual hand lag in VR will just be as annoying as operating a mouse cursor over remote desktop. Stuttering and temporarily switching to lower quality will easily cause nausea in VR. Nevermind it demands the most out of the hardware. 1080p75 is the minimum, while 720p30 is perfectly fine for streaming without vr. |
Perhaps you're right. But latency is not the reason MS built the CPU for Hololens in the headset. Mobility is the reason. WIth hololens you want to be able to walk around town and for your AR to work anywhere you go, without you having to carry some other piece of equipment with you, perhaps aside from yout tablet or smartphone to stream images back and forth. Head to the construction site with your hololens and talk about and visualise the next phase of your building project. Head out to a vacant lot and visualise a whole new building complex or shopping mall or amusement park and take a virtual walk through.
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