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binary solo said:

Indeed streaming + VR seem to have a natural fit. With streaming you can make the home based processor very cheap, and thus put more of the cost and quality into the headset. This would overcome one of the hurdles associated with VR because right now you have to buy an expensive console (or PC) AND a probably fairly expensive VR headset. But if you can buy a console for $99 then this makes VR much more accessible.

VR fits streaming the least. Sure you can adjust for head movements at home by sending a bigger image to crop on the fly, yet everything else will still lag. Seeing your virtual hand lag in VR will just be as annoying as operating a mouse cursor over remote desktop. Stuttering and temporarily switching to lower quality will easily cause nausea in VR. Nevermind it demands the most out of the hardware. 1080p75 is the minimum, while 720p30 is perfectly fine for streaming without vr.

Think about this. VR and AR are so latency sensitive, Microsoft built the CPU into their hololens headset.