Really? Considering there's not a full blown commercial product out and there are an increasingly large list of developers on board with different VR projects:
With only the Occulus Rift dev kit, there are already nearing 200 games with native VR support plus others with unofficial mod support. That list is obviously not including studios involved with Sony and we don't know if any additional studios are involved with Valve and HTC's project.
The other factor that sceptics are completely ignoring is the fact that VR is also becoming a great medium for showing movies:
So I very much doubt content will be a major hurdle.
The last problem for VR I see is cost, but we don't know how much these devices will cost yet. Obviously, costs will come down as time goes on though.
I think I should clarify a bit to make sure my point is coming across. When I said development is going to be apain, I meant withthe Morpheus, as the developer in his comments as said.
Now the key points of what I said, which you have in bold, are that high profile games(no, not just high profile games with a VR mode, but built around and made for VR and done well) and the hardware being cheap enough to adopt for the veryday consumer are vital to its success. Currently it is niche, adn will be niche for the forseeable future until those two things and others have been solved.
I'm not sure why you mentioned that VR film thing, as that's niche as can possibly be. Just to be sure, I'm taliing about mainstream adoption of the tech for it to be successful, not small projects, or hardware selling in the thousands. Sony would need to go far beyond setting up one studio for VR. I doubt they can go further right now though.
Funny to think, if Microsoft had their way with always online they might be in the best position to push this whole VR thing with movie content streamed on Xbox consoles day one with theatre release with VR enabled. But that's just a theory about their plans anyway.