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Two new games from Stardock, makers of Galactic Civilizations and Fallen Enchantress.

Ashes of the Singularity

The wars of the future aren’t fought with a mere few dozen units, but thousands of deadly robotic constructs smashing each other into scrap only to be replaced by a steady stream of fresh war machines from the endlessly churning factories of the post-humans and their sentient AI foe.

The technological singularity has ended life as we know it. Humanity has abandoned its crude organic bodies for the fully networked existence of artificial, augmented consciousness. Yet as the post-humans’ powers grow, their humanity wanes. The lone sentient AI, Haalee, once led humanity to the stars but now finds herself in an existential conflict to determine the fate of the galaxy – and all galaxies.

Ashes of the Singularity is a new real-time strategy game in which players fight for control of entire worlds. Multiple armies battle it out across vast landscapes as the player tries to take control of the key regions of the map to obtain their valuable resources.

Thanks to Oxide Games’ Nitrous engine, which allows for thousands of units to clash onscreen at once, each acting independently with multiple individually targeted weapons systems and ballistics models, Ashes of the Singularity is able to deliver a game experience that is both deep and approachable.

Players are able to manage their massive armies through a new game concept called the "meta-unit." The meta-unit allows Ashes’ enormous scale to translate into fun gameplay. By grouping units together into a meta-unit, you make them aware of each other and alter their behavior to fight intelligently together and support one another. Because a meta-unit can take care of itself within its means, your attention is freed to direct the overall war effort – a good thing, as Ashes of the Singularity’s maps and unit counts are an order of magnitude larger than in a traditional RTS.

Key Features:

  • Massive Scale -- Thousands of units fighting in multiple armies across a world
  • Strategic Depth – Players fight for control of regions and their resources while maintaining their supply lines
  • Innovative Design -- Units can be combined together for form meta-units that work together and make their combined special abilities easily accessible to the player 
  • Feel Nitrous’ power – Experience groundbreaking Nitrous engine visual fidelity for the first time, which redefines the concept of scale in real-time strategy games.

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Servo

From the minds behind some of the most iconic PC games in the last two decades comes an incredible new title: Servo, a real-time strategy game that marries the persistent progression of gathering and equipping scavenged loot with intense RTS gameplay. Created by ex-Ensemble Studios developers at Allen, TX-based independent studio BonusXP and published by Stardock, Servo is now available for pre-order at http://www.servogame.com/store for $19.99. Servo will enter Early Access in the coming months before its release later in 2015 and is set to be unveiled at this year's Game Developer's Conference in booth 2655.

Servo puts players in command of a team of far-future mercenaries who pilot their immensely powerful giant war machines, called Servos, in dangerous missions to profit from the deadly but valuable Bloom that consumed Old Earth centuries ago. Though humanity fled the doomed Earth decades ago, the way home has recently reopened – and the mysteries lying dormant in Old Earth’s ruins will change humanity’s fate once again.

All of Servo’s modes demand players master the economic, tactical, and strategic layers that make up the backbone of deeply involved real-time strategy gameplay. Capture Bloom sources to power global upgrades and Servo-supporting drone armies in order to win competitive player-versus-player games. Survive wave upon wave of terrible Bloomspawn attacks through skillful coordination with friends in co-op battles. Unravel the mysteries of Old Earth by overcoming the unique challenges in each of the 25 story-based missions.

Win or lose, every battle unlocks new parts to equip onto your Servos. Void Beams, Hydra Launchers, Nemodium Blades, and much more can be slotted into the dozen-plus slots on each Servo. Designing a team of Servos that works well together to execute your strategies – and can react to the new challenges each match brings – is as important as building up an economy or landing a perfect rocket swarm.

The team behind Servo includes longtime Ensemble Studios and Age of Empires veteran Dave Pottinger and respected strategy mind Bruce Shelley, whose design credits include Civilization, Railroad Tycoon, and Age of Empires.

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