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Bofferbrauer said:
Tachikoma said:

There is abolutely no benefit from rendering a full 1080p scene twice, the hardware is incabable of displaying it for both eyes at the same time (i.e. to fullfil the purpose of a 3d image to begin with), even if you did it on a high end pc, alternating between two 1080p images, you would just get a blur of mess since both eyes would be seeing the same image at the same time, if you are going to cut the display in half to display both views at once, why in the world would you want to render full 1080p images?, you are just throwing performance out the window for nothing, the SDK makes patching in a split render mode a piece of cake, an intern could port any existing game to work on morpheus within a week on their own, its that easy.

Hence why this person is full of shit, anyone with access to a morpheus SDK will naturally have access to the latest supporting SDKs, so they would know this without having to rant about some obtuse approach at rendering the scene.

Just checked, and you're right, Morpheus only outputs at 960x1020 per eye, so displaced full HD on each eye (which, while more difficult, doesn't have to look blurry at all if done right) would't even be possible.

So he might just have extrapolated his knowledge on the possibilities from Oculus Rift (which he states he has) to Morpheus, which is not exactly the same.

Morpheus operates in exactly the same way.

I have both DK1 and DK2 sat behind me.