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Full of shit, if he actually knew anything about development, or spent 5 minutes looking at any of the past 3 PS4 sdk's he would see how easy adding support for the device actually is.

Apply second camera element to screen, each camera is rendering half the overall resolution of the screen, all game-size geometry, physics, AI etc remains the same, the "50% hit" comment is a dead giveaway, the hit is around 10%-20% depending on game, and that's only because you have to render a wider FOV and geometry clipping is less aggressive because you are essentially viewing from two points at once.