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Hiku said:
Materia-Blade said:

Your AC 4 example only proves my point. There's nothing missing besides rain, wich is because of lacking effort since many wii u games are superior than the ps4 version of AC 4.

Yes, everyone knows the real reason why games skips wii u (it's not hardware), even the ones who say otherwise.

you still don't seem to understand that Wii U's memory works with edram.

Of course dedicated console exclusives tend to look better than cross gen titles. That was my point. If WiiU can't even handle a cross gen title (a game that's not very demanding) without sacrificing assets (besides the rain itself being gone, the effect of the water bouncing off of the pirate is gone, and there are so many missing branches, leaves and twigs on the trees that they became see-through. And those were only a few examples. Several more differences exist.) on top of already having lower resolution, polygon count and textures, then it's certainly going to have a much tougher time handling games optimised for PS4/XBO to anywhere near that level.
There's a reason WiiU hasn't gotten a single PS4/XBO port that's not cross gen.

And I guess everyone says otherwise then, because that's what is constantly cited as one of the main reasons along with instal base. I did ask you for your theory, but instead I get cop outs.

And the EDRAM is tiny in size, meaning it has to be managed very skilfully by developers to get the most from. Either way, that's not going to make up for the differences in performance. One single unified pool of GDDR5 RAM however is very fast and easy to use.
There's way more issues than the RAM though. CPU with lower clockspeed and a lot fewer cores means a lot fewer simultaneous tasks are possible. A GPU with only 0.352 Teraflops is over 500% slower than the GPU in PS4, etc.
All these things amount to why WiiU is generally not considered a real 8 gen console, but closer to PS3/360 than to PS4/XBO.

Why do you think Kingdom Hearts 3 wasn't announced for WiiU? With all the Disney characters, it seems like a great match for the console. And yet they even chose Xbox One over WiiU...

The wii u manages cross gen games better than that, the developers simply didn't  try enough for that to happen.

You clearly don't know what edram does if you mention 32mb as being little. clockspeed and cores are nearly meaninless, showing again you don't understand the subject. there are plenty of other factor, like the pipeline, to determine cpu power.

"A GPU with only 0.352 Teraflops is over 500% slower than the GPU in PS4"

Whats the relevance of that, since Wii U's gpu isn't 0.35 tflops?

"There's a reason WiiU hasn't gotten a single PS4/XBO port that's not cross gen. "

The reason is bribery.

"Why do you think Kingdom Hearts 3 wasn't announced for WiiU? With all the Disney characters, it seems like a great match for the console. And yet they even chose Xbox One over WiiU"

Same as above, Square didn't "choose".