Hiku said:
Of course dedicated console exclusives tend to look better than cross gen titles. That was my point. If WiiU can't even handle a cross gen title (a game that's not very demanding) without sacrificing assets (besides the rain itself being gone, the effect of the water bouncing off of the pirate is gone, and there are so many missing branches, leaves and twigs on the trees that they became see-through. And those were only a few examples. Several more differences exist.) on top of already having lower resolution, polygon count and textures, then it's certainly going to have a much tougher time handling games optimised for PS4/XBO to anywhere near that level. |
The wii u manages cross gen games better than that, the developers simply didn't try enough for that to happen.
You clearly don't know what edram does if you mention 32mb as being little. clockspeed and cores are nearly meaninless, showing again you don't understand the subject. there are plenty of other factor, like the pipeline, to determine cpu power.
"A GPU with only 0.352 Teraflops is over 500% slower than the GPU in PS4"
Whats the relevance of that, since Wii U's gpu isn't 0.35 tflops?
"There's a reason WiiU hasn't gotten a single PS4/XBO port that's not cross gen. "
The reason is bribery.
"Why do you think Kingdom Hearts 3 wasn't announced for WiiU? With all the Disney characters, it seems like a great match for the console. And yet they even chose Xbox One over WiiU"
Same as above, Square didn't "choose".