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sc94597 said:
Kami said:

I doubt a Dual Core i5 with no hyper threading thats clocked at 2.6ghz with 4mb of L3 cache is all that impressive. My old GPU (260x) ran games like Skyrim on low setting at 1080p around 30 - 40 fps. I've had my CPU for almost 5 years now been thinking about upgrading to a newer i3 with hyper threading, turbo boost and such. But I upgraded my GPU (obviously to a much more high end expensive solution) and now I can run the same skyrim game at max setting with everything turned on at 1080p and I get around 70 fps. I can run far cry 4 maxed out at 1080p around the same fps. I'd argue based on experience that a monster GPU solution can make up for a weaker CPU. My brother has an amd fx 4-core with a Titan Z he recently got. He plays Shadow of Mordor at 1440p at around 84fps with his set up. 

In that case you can't even run a game like Dragon Age Inquisition with your CPU. The game runs like 18 fps with stuttering on two-threaded processors (I would know my G3258 which I got for emulation until I get a broadwell i5 or i7 barely plays it.) Far Cry 4 needs an injector to get working with two-threaded processors, and you see huge performance gains with an i3 (about 20 fps) and a quad core (about 30 fps.)  Skyrim is a game from 2011. Of course your CPU, is up to par for it. And just because these games run great doesn't mean they aren't being bottlenecked. With an i5 your brother could probably run Shadows of Mordor at 120fps with his GPU. 

I would not know because I have DA:I on PS4 and not my PC. The game that probably takes the most for my set up to run is AC: Unity which I did mention runs like crap everywhere. For some reason when I run that game no matter what setting I choose one of my GPUs are always idling which I thought doesn't happen on SLI configurations unless I tell it too. I get best results with medium settings on most options and low on textures but I'm still only seeing about 30 fps and I have still have drops here and there. This is where I admit it's proabably my CPU which is just plain outdated. Even with a 3 way sli configuration with an old i5 my PC is still no match for brothers set up even with a cheap AMD quad core. 

I think consoles problems are not the fact that their CPUs are low clocked and weak. I think it's really bottlenecked by a poorly designed APU solution. APUs are budget solutions to a lot of things and need to take advantage of certain specs in order to perform well. 8GB although is enough for a regualr PC, isn't sufficent for an APU with shared memory. I would have been in favor of sony choosing the same 2133mhz of DDr3 ram the Microsoft went with, except put more of it like 16GB instead of 8. I would drop the arm processors that handles downloads and streaming in the PS4 and would have elected a Moddified 10 core APU with a Jaguar 2.0ghz on the CPU side and a 6 core GPU. APUs need things like more ram, faster ram, and dual graphics configs as well as OC to perform well in high end gaming. Sony and Microsoftshuld have spent more money there if they were going for a APU solution. 



Current Consoles: PS3, PS4, Wii U

PC Specs: i7-4770, GTX 560 Ti, 12GB 1600Mhz DDR3