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SvennoJ said:
Cloudman said:
I guess the importance of gameplay depends on the game a team is trying to make. If the game is going for a deep story, then gameplay may not be as important, but the GP still needs to be good enough. If the story is bad ad well as the GP, then there is no point to playing the game. Even if the story is good, bad GP could bog down the overall game.

But usually I`d say GP is the most important aspect of a game. Games are played to be played. If you want to enjoy a good story, a book or a movie could fit that bill.

Proteus is worth playing imo. 80 Meta btw. All you do is walk around a procedurally generated island, no story, hardly any interaction, great experience. Games are meant to be experienced. A book or movie can't give me the experience Proteus gave me.

I`m not saying GP is always the most important, and I agree with you. I just thought of something that goes against what I said. I played and really enjoyed LSD: Dream Emulation, which you just walk around and explore different world. You just walk around, but what you can see is pretty great. : ) So yeah, there are games that pull this really well, though not so common, but when they pull if off, man are they great... : )



 

              

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