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Kami said:
sc94597 said:

The PS4 and Xbone obviously prove this false. Their crappy CPU's have hindered their performance when compared with PC's that have comparable GPU's. (Compare a PC with a r9 270x  and a FX6300 to a PS4 in performance.) The PC wins easily, and the console has the advantage of a closed platform over the PC. CPU's can bottleneck any system, it doesn't matter if it is closed (console) or open (pc) platform. Can you give me a reason why you think this would be otherwise? Multiplatform games would use the GPU and CPU just as much on any platform it is on. 


Now you're reaching lol. Battlefield 4, Metro Redux, Call Of Duty, Wolfenstien all run at 60 fps. The CPU of the PS4 and Xbox One have not hinder their performance one bit. Software will improve over the generation and more and more games will be running at 60 fps in the next couple of years but what you said is 100% false. 

AC: Unity, Watch Dogs, Dragon Age Inquisition, Far Cry 4 say otherwise. I like how you mentioned games that aren't even demanding on PC. Yet, even those games you mentioned perform better on the equivalent PC. Optimization won't help it when new games are dropping to 20fps so early in this generation (AC:Unity.) 

http://www.eurogamer.net/articles/digitalfoundry-2014-assassins-creed-unity-patch-analysed

"The results? While we fully believe that Assassin's Creed Unity sees certain boosts to performance in specific scenarios, what's clear is that overall frame-rates only see a small improvement overall across the run of play. In our clips this amounts to a 1.95 per cent boost in single-player (25.07fps average vs the pre-patch 24.59fps) and only 1.6 per cent in co-op (24.29fps vs 23.90fps). As gameplay isn't absolutely matched, we consider this to be within the margin of error."