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Mnementh said:

They decide against finishing the movie, it's not a question of lacking skill. A challenging game will put up the challenge, even if the gamer wants to continue.


No, some people physically become ill from movies, and cannot keep watching. Some people become do dad they cannot watch anymore. Strong emotional responses aren't choices. 

Though I'm not sure where this tangent relates to importance or not of gameplay.

The point that I was making before was just how the level off challenge is independent of gameplay and has it's own influence to the value of a game. too easy, too hard or no flexibility at all when it could use it