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Distant Star said:
Wonktonodi said:
I would love to see people define gameplay, because I imagine those that define it very narrowly won't see it as important as those that define it more broadly.
Is Tetris great because of the gameplay? Or because the challenge of it getting harder and harder? Without the challenge of the difficulty increasing it would get pretty boring. But is increasing difficulty part of gameplay? I'd argue no. But I define gameplay very narrowly and thus make it only one part of many that makes a game good to me or not. Games that have no story need to have some challenge to them or some other way to feel rewarding for interaction with the controls, otherwise they're just boring.



Tertis is great because of gameplay. 

Increasing speed of falling blocks is a game mechanic or system that influences gameplay.
Yes, difficulty is also a system or game mechanic that influences gameplay.

If you define the speed you have to interact as gameplay, then it fits. If like myself you don't, then it's something seperate, I think increase/ variety of difficulty or speeds you have to interact shouldn't just get lumped into gameplay.