By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Twilord said:
JustBeingReal said:


Being obsessed would mean that basically all of Sony's focus on gaming would be towards games like The Order, but there's simply no proof of that, I mean this year we only have Until Dawn and The Order 1886, even Uncharted isn't what you'd call an all out cinematic title, it's no doubt packed with gameplay, like past Uncharteds and TLOU, every other game coming exclusively to PS4 this year is very gameplay focused.

Sony's developers using cutscenes and QTE isn't a sign of anything other than it having it's uses in some games.

This generation has shown that Playstation isn't about focusing on gimicks, rather those are sold separately, past generations showed exactly the same thing.

 

Same goes for using streaming for games like in PS Now, risking everything on that, when physical hardware has worked fine for every past console generation and the internet lacks the reliability of physical hardware you don't focus on only using that, because that would be annoying for your potential install base.


Blu-Ray was a gimmick; a gimmick is a unique selling point. It was important to the PS3 and the fact it was good for gamers but it was a gimmick. Sony implemented it as a central point of the PS3 because it was good for their whole company. Sony have therefore implemented 'gimmicks' in their design that they had faith in. Given the price of the research they're putting into Morpheus and their experience in the film and game industries isn't it POSSIBLE they'd look at this for a big opportunity for their entire company?

 

I suppose 'obsessed' may be an over-statement but even you admit that they have two projects this year that qualify as cinematic, and while its true its not all their titles are as inclined to explore cinematic game design, as you point out, they've being exploring and found massive success with experiments in this area for quite a while. Since the original Uncharted atleast.

 

I'm not 'bashing' The Order; it was a flawed game, but its flaws make alot more sense if you try to look at it from the angle of 'what were they trying to learn'. I am certainly not saying all Morpheus games will have those problems, but rather suggesting we take a moment to think about what it explains. 


The issue with a gimmick is it's about being novel, VR will have been a feature new to this generation in it's implementation, it won't be unique next gen.

Another thing to consider with this idea of your's is that VR doesn't work for all games, only really 1st person titles and in gaming we have other perspectives besides first person view. Games with cinematics are usually viewed from outside of the character you'd normally control's eyes, so Morpheus only really works within FPS perspective games, be it racers or FPS games.

 

BTW I didn't actually even mention about the success of those games, cinematic games are a part of the market, but they're not everything and cinematic, by which I mean titles like The Order or Until Dawn may not work for immersion in VR, because they take place in a different perspective from what VR is intended for or what it actually works with.

What I'm saying is FPS games work in VR, others don't, so betting the farm on VR isn't the right way to go. Now if VR can be included because it gets dead cheap to produce that's a different matter entirely, if a headset can be made for $50/£50, like a little more than a controller costs it's a different matter entirely, Sony or any console producer could include one in every box, especially if microprocessor stacking becomes cheap and PS4 uses the tech I mentioned in my original post, manufacturing will be pretty cheap, even if Sony goes with a 20 Teraflop or even 40TF APU, HBM and UM based hardware, because it will be pretty mature in manufacturing processes by 2018.

 

You trying to use The Order as a way to prove VR will be a standard isn't really logical, because the game isn't an example of a title that would work with VR, Gran Turismo may be because similation games are viewed through FPS perspectives, but even then some people like myself prefer to use external car view to take in the whole track much better while I'm racing.

If morpheus's successor is cheap to make then Sony can include it in the box, but it won't be an unknown gimmick, it will just be a standard part of the tech built into the design of the system.

 

Sony would be better off just releasing the system at the cheapest possible price, with the specs they and developer's deem to be suitable for what they want to achieve with the 9th gen of console games, sell Morpheus 2 separately, much like they're going to with the 1st version, just like PS Move and Playstation Camera in the past.

Forcing people to have it isn't the way to go.