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JustBeingReal said:
Twilord said:


I just find it interesting that Sony are lately so obsessed with pursuing the 'cinematic' gamer... but it makes a lot more sense if Sony as a company suspect that the Morpheus could become an avenue that both its film and game companies would benefit massively from. Ofcourse that means expanding their audience to be a larger group than just dedicated gamers and 'stolen' film buffs. Whether its their incredible work with "The Last of Us" or their most recent project "The Order" they've clearly shown SOME interest in blending those two media. From my brief experience with Occulus I can totally imagine that being the best path for the technology. 

Doing so effectively would likely require a price-tag maxing out at roughly $200. Ofcourse they could start at maximum of $300 ($250 would be best) if they were confident in their ability to cut it down from there within the first year. I mean the used the PS3 to push Blu-Ray and that worked out for them in the larger sense.


Being obsessed would mean that basically all of Sony's focus on gaming would be towards games like The Order, but there's simply no proof of that, I mean this year we only have Until Dawn and The Order 1886, even Uncharted isn't what you'd call an all out cinematic title, it's no doubt packed with gameplay, like past Uncharteds and TLOU, every other game coming exclusively to PS4 this year is very gameplay focused.

Sony's developers using cutscenes and QTE isn't a sign of anything other than it having it's uses in some games.

This generation has shown that Playstation isn't about focusing on gimicks, rather those are sold separately, past generations showed exactly the same thing.

 

Same goes for using streaming for games like in PS Now, risking everything on that, when physical hardware has worked fine for every past console generation and the internet lacks the reliability of physical hardware you don't focus on only using that, because that would be annoying for your potential install base.


Blu-Ray was a gimmick; a gimmick is a unique selling point. It was important to the PS3 and the fact it was good for gamers but it was a gimmick. Sony implemented it as a central point of the PS3 because it was good for their whole company. Sony have therefore implemented 'gimmicks' in their design that they had faith in. Given the price of the research they're putting into Morpheus and their experience in the film and game industries isn't it POSSIBLE they'd look at this for a big opportunity for their entire company?

 

I suppose 'obsessed' may be an over-statement but even you admit that they have two projects this year that qualify as cinematic, and while its true its not all their titles are as inclined to explore cinematic game design, as you point out, they've being exploring and found massive success with experiments in this area for quite a while. Since the original Uncharted atleast.

 

I'm not 'bashing' The Order; it was a flawed game, but its flaws make alot more sense if you try to look at it from the angle of 'what were they trying to learn'. I am certainly not saying all Morpheus games will have those problems, but rather suggesting we take a moment to think about what it explains.