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I agree with you! Everything in a game should have the same end goal; to deliver a certain emotion/experience to the player. It's irrelevant HOW this is achieved, as long as it delivers on that core that lies at the centre of the game.

But let's be clear here; there's better and worse ways on delivering this core experience. Telling a story through extensive cut scenes are NOT the best way to go. You're way better off watching a movie in that case. Having solid game play is quite essential on delivering that core experience in an interactive media. In most games game play IS the most important mechanic that needs to work.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.