Aeolus451 said:
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like I said in a previous commet, we need to break down what each part of a game is worth to know what is truly important and assigne a percentage to that quality of the game and make reviewers follow it to avoid all this debate with a national standard.
Like
story 30%
gameplay 30%
bugs 20%
artstyle 20%
and what ever else is important. But it has to be agreed upon by a large number of people so its fair. That way we avoid some douche reviewer giving a game a 20 cuz is to short or has no multyplaer or singleplayer or the graphics sucked or just dint like the story. It would force them to be slitghtly more honest.
It takes genuine talent to see greatness in yourself despite your absence of genuine talent.







