Myth that fighting games are primarily competitive.
In SF4, 49% of players completed arcade mode on medium, while 34% played 50 matches on xbox live
http://www.trueachievements.com/Super-Street-Fighter-4/achievements.htm
In Tekken 6, 49% completed arcade mode while 45% played even 10 online matches
http://www.trueachievements.com/Tekken-6/achievements.htm
If you pick games which have solo mode going beyond bare-bone "fly around world and kick people in ethnically stereotyped settings", online gets all but irrelevant:
90% cleared Saiyan Saga in Dragonball Xenoverse, while only 16% played online battle once
http://steamcommunity.com/stats/323470/achievements
66% cleared story mode in Injustice: Gods Among Us, while 33% won an online match. A single one match.
http://www.trueachievements.com/Injustice-Gods-Among-Us/achievements.htm
So all that framedata research and flowcharts are important for like 5% percent of hardcore players. For anyone else devs could instead pay attention to campaign, like MK X does.







