By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Source: MetalGearInformer.com

Sourception: Hideo Kojima Twitter, JunkerHQ

Originally, the plan was naked Raiden’s privates could get exposed during combat

 

Hideo Kojima has been posting some interesting trivia giving insight into the development of previous Metal Gear Solid games. Translations once again by JunkerHQ.

  •  Kojima originally wanted Psycho Mantis to be able to see other company’s games as well on your memory card, but deals couldn’t be arranged. In the PlayStation version, Mantis can see it if you’ve played certain Konami games, Azure Dreams, Suikoden, Castlevania: Symphony of the Night, and Vandal Hearts, to be exact, and in the Japanese version also Policenauts and Snatcher. In The Twin Snakes, the 2004 remake published by Nintendo, he recognizes several Nintendo games: Super Mario Sunshine, The Legend of Zelda, The Wind Waker and Super Smash Brothers Melee, and Silicon Knight’s title Eternal Darkness: Sanity’s Requiem.

  • When Raiden has to navigate through Arsenal Gear in his birthday suit, originally it was the plan his privates could get exposed during combat depending on your controlling skills. This would result in a game over. However, it did not end up in the final game.

  • The original Metal Gear Solid is famous for its unique boss fights (mainly Psycho Mantis) but Kojima actually sees Decoy Octopus as an original approach to a boss fight as well: you’re expecting to fight him but never do.
  • Initially, MGS3’s nightmare sequence would have the player play the first stage of Gradius.