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Chazore said:


The other thing I realised is, though Red Alert 3 back on PS3/360 worked somewhat well with the Command Wheel Interface that EA designed specifically for controllers it did still feel sluggish and wasn't as accurate but he could still have some good casual non competitive fun with the gamepad, provided RTS games code for the pad and incorporate EA's CWI since no other console RTS has that nailed down as much as EA did back in 2008.

https://www.youtube.com/watch?v=9YxP9cpFlRw

In this vid you can see how the player uses the CWI and how the map functions with the R2/RT on the gamepad to enlarge it but it blocks a good portion of his screen if he wants to move more faster.

You can as far as I know create some control groups with the gamepad but you cannot make as many as the hotkeys on a keyboard and you do lose some functionality in the process like some comand orders and placing bookmarks on the map to access.

I recon if the SG was a success then it would entirely be up to RTS devs (the little that are left these days) to throw in controls and rebind keys for the gamepad and even then the pad would definitely need a CWI to get the most functionality out of it, a non CWI would look like such a nightmare.

Red Alert 3 played suprisingly well, it was not quite the same as with a K/M but it was not way behind imo. I am hoping the Steam Controller can give us a similar experience for most PC games