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bigjon said:
VXIII said:

I honestly found the battle system lacking depth. It doesn't evolve, no need to adapt to different kind of enemies, no need for planning. The best thing to do is always using the strongest ability available. + Magic barrier. The levelling up progress was over simplified as well.
Even when it comes to the story. it is fragmented, accessible only through war table, which kills the sense of progress and having a true deep adventure.

It does have a big world, nice variety in environments, and good quantity of activities.


I found on Nightmare that I had to change my strategy based on 5he type.of enemy? Are you playing on easy or normal?

I have mastered Demon's Souls and Dark Souls, my boy, I always seek challenge

I started on Nightmare, but I changed to normal difficulty later for most of the playthrough ( you can change the difficulty in the options menu ), I even took down two dragons. It was always the same for me... Mage casting Barriers as soon as they are available + the strongest spill available. Cassandra and Iron Bull just did their stuff, given the strongest armor and swords. I cast invisibility and backstap.

The only reason that made me switch to normal is that nightmare only requires higher level and more grinding. I'm ok with that as long as there was more strategy and skill required, but I didn't find any strategic depth in the battle system.

All the combos and other effect the other guy is talking about just came naturally.