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MikeRox said:

I haven't had the privilege of playing Splatoon yet, however, although there might not be many games where you are doing team based combat with paint that you can then travel faster through, it's still drawn from the concepts of capture the flag/territory grab (see many a 90s online FPS). It's not the first game to involve paint as the weapon/combat element (Jet Set Radio, Paintball, Epic Mickey heck, even Golden Eye on the N64 had paint as an option), heck there's a real world sport of that, and it's also not the first game where you colour in environments (Epic Mickey, De Blob) for territorial advantages (many a game once you "own" an area, you get perks from this, whether it's increased resources, additional abilities etc.)

So while yes, it's an original combination, none of it's ideas are actually original themselves.

True innovation, is actually a completely fresh idea or implementation, not a hybrid of existing ideas.

Knowledge is cumulative. You're pretty much saying nothing is innovative by this. Cooking food for the first time  is not innovative to you because creating fire and eating aren't completely fresh.

Throughout history we have built upon the knowledge of a past generation. I guess the steam engine in Europe during he Industrial Revolution wasn't innovative because the theory behind such a machine had already been established more than 2000 years ago... Knowledge doesn't start of from fresh every time. We'd still be cavemen if that was true.

And none of the games you described are remotely similar to Splatoon.