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Shadow1980 said:

I actually find this the most interesting part of the study:

If I'm reading this right, then it lends credence to my theory that the Wii wasn't driven primarily by so-called "casuals" but was rather bought as a second console by core gamers (my main argument centers on the sales curves of the seventh-gen systems). From the looks of it, those high percentages all around indicate that the rate of multi-console homes in general may have been rather high. Still, we're dealing with an eighth-gen install base that is only about 17 million in the U.S. vs. 110 million for seventh-gen systems, and many early adopters are probably more "serious" gamers than average, so that is a caveat here.


And how does the secondary console have a curve of bigger sales in the beggining of the gen instead of the end and for quite a long time beat both together?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."